Rules and Regulations


  • 1.01 Playing rules are those of the L.H.P.S.
    • 1.01.01The penalty kill: The rule regarding icing during a penalty kill is not allowed. The coach will receive a warning from the referee for the first icing. If a second icing occurs on the same penalty, there will be a penalty for Delay of Game.
    • 1.01.02 When a player (including the goalkeeper) is in the defensive zone and throws the puck directly outside of the rink, without touching the bay window, the offending player will be charged with a minor penalty for delay of game. This regulation is applicable in any time in the game.
    • 1.01.03 When a player is penalized, he must serve the full time of the penalty even if the opposing team scores a goal. However, depending on the situation, the offending team can put another player on the ice.
    • 1.01.04 A player who is charged with three minor offences related to violence in one game is automatically ejected from the game (this ejection does not result in automatic suspension for the next game).
      Minor infractions related to violence are: slashing (A22), spearing(A23), butt-ending (A24), cross-checking (A25), high-sticking (A26), charging (A31), elbowing (A34) kneeing (A35), head butting(A37), illegal body checking (A39), checking from behind (A40), boarding (A44), roughing (A47), Head contact (A48), verbal abuse, abusive language, gesture or obscene gesture (A61 or A70), throwing a stick or any object (A91). Note that a double minor (4 minutes) counts as two (2) minor offences.


  • 2.01 For teams from outside of Quebec, the tournament will need:
    • A team binder issued by your organization;
    • Proof of age with photo for each player;
    • A schedule of the team’s games from the league season;
    • The score sheets from the team’s last five (5) games;
    • Information from your league website;
    • A registration form approved by your respective association;
    • The travel permit;
  • 2.02 For Quebec teams, the tournament will need:
    • A team binder issued by your organization;
    • Proof of age with photo for each player;
    • A schedule of the team’s games from the league season;
    • The score sheets from the team’s last five (5) games;
    • Information from your league website;
    • A registration form approved by your respective association. LHPS, RSEQ, LHIQ or other Quebec Hockey league;
    • The participation permit for our Classic issued by Hockey Québec;
  • 2.03.1 A maximum of 20 players in uniform per game will be accepted for all categories and a maximum of 4 coaches will be allowed behind the bench.
  • 2.03.2 At the Classic, it is permitted at all times to include * substitute players on his team
  • * A substitute player is a registered player within his school organization, either by the LHPS, the RSEQ or an inter-school program. He must be enrolled as a regular student at the same institution. He must be considered as a regular player in a lower category, and this, of the same school program.
  • Example:
  • 1 Player M12 can play M13
  • 1 Player M13 can play M15 minor or major or M16
  • 1 Minor or Major M15 player may play M16 or M17 or M18
  • 1 player M16 can play M17 or M18
  • 1 M17 player can play M18

Note: An upgraded player who has not played at least 50% of the team’s matches in his category will be denied entry to a match of that category. Example: A player of M13 age who played all Last season M15 Major can only play M13 unless he has played 15 of the 30 regular season games with the M13. In all cases, it is important to provide proof to the Registrar’s office before each of the parties. The Registrar will then ask you either: the 5 game sheets of the lower-caliber team to which the player belongs, or Official student card issued by his / her school, or a card with photo and date of birth included, or even the passport could be required if no other proof is shown, etc …

  • 2.03.3 During the Classic, it is also allowed to include in your teams M13 to M18 a maximum number of 3 ** prospective players.
  • ** A prospect player: a player who comes from another program. It may be a school program or a civilian program. However, a prospect player has a great interest in being part of your school program in the upcoming season. You must therefore provide us with proof that it is enrolled in your next selection camp for your school program. On the other hand, the player in question must provide his identity card of his school for the current year, and must show to which team he has played in the last season.This regulation does not apply to the Category M12, since it is a category in development phase to a school hockey program.

For categories M13 to M18, here are the possibilities for a player to be considered a prospect player:

  • Example: 1 Player of the 5th or 6th year of elementary or secondary 1 school can play M13.
    Note: For Secondary 1, only the players Peewee B, Peewee A, Peewee BB are allowed.
  • 1 Player of the secondary 1 or 2 can play M15 Mineur ou M15 Majeur ou M16,
  • Note: Regular AAA Peewee players may play only M15 major or M16.
  • 1 Player of the secondary 3rd or 4th can play M17 or M18.
    Note: A Midget Espoir player may play M18.

The Registrar will then ask you for the official student card issued by his institution, or a card with photo and date of birth included, or even the Passport … .the Registrar’s office may ask you for information about the player in question. The website of its league etc. The primary purpose of the School Hockey Classic is to promote school hockey but it is essential for the Classic to organize an event, a competitive tournament without creating any overflow. Your professionalism is essential for each organization. A bad-intentioned team will automatically be disqualified from the quarter or semifinal round.

3.00 Game regulations:

  • 3.01 All teams are guaranteed to play a minimum of three (3) games.
  • 3.02 All preliminary games will include one (1) period of twelve minutes and two (2) periods of fifteen (15) minutes stop-time; this applies to all categories.
  • 3.03 The initial warm-up period will be two (2) minutes and the teams that do not show up for the warm-up are subject to a penalty of two (2) minutes for delay game.
  • 3.04 Before each game, a verification of the roster will be done by the organizing committee.
  • 3.05 Resurfacing of the ice will be done every two (2) periods or at the discretion of the tournament’s organizers.
  • 3.06 As soon as there is a difference of 6 goals in the match, the time will be continuous for the rest of the game.
  • 3.07 During all games, the home team will wear its dark uniform and the visiting team will wear its light uniform. The home teams and visiting teams will be determined according to the official calendar of the tournament.
  • 3.08 There will be no overtime period during the preliminary round.
  • 3.09 During the playoff round, the highest ranked team from the preliminary round will be deemed the home team.
  • 3.10 Teams must be ready to play at least fifteen (15) minutes before the scheduled time.
  • 3.11 Tie in the standings:
    • Tournament points: – 2 points for a win – 1 point for a tie – 0 points for a loss – There are no points for “Franc jeu”.

It is important to know that for each tiebreaker, the goal is to rank the best team.

In the case where several teams are tied and the first team has been identified, the process must be repeated from the beginning to determine the 2nd team if necessary and so on.

If there is a tie between two (2) or more teams, all teams are subject to the following:

The position of qualifying teams will be determined according to the following criteria, in order, up to the first decisive criterion.

1- The greatest number of points.

2- The greatest number of victories.

3- The result of the match (s) between the teams in question (wins).

Note 1: Applies only if all teams involved played against each other in the same section for a round robin.

4- Best Differential: Total goals for, minus total goals against, of all games.

Note 2: If a team is not present for a match, the number of points for and against matches played against it by the other teams shall not be considered in the calculation.

5- The team having scored the fastest goal in all games played.

Note 3: In the case of a team that does not show up for a match, all matches played against it by the other teams must not be considered.

6- By draw.

  • 3.12 Overtime periods in the quarter-final, and semi-finals and final only:
    • A. A first additional period of five (5) minutes stop time, with four (4) players per team plus a goalie, except for penalized players who must serve their penalty. The first goal scored will end the game.
    • B. If the tie persists, a second additional period of five (5) minutes stop time with three (3) players per team plus a goalie, except for penalized players who must serve their penalty. The first goal scored will end the game.
    • C. After the two overtime periods of five (5) minutes, should there still be a tie, there will be a shootout.
  • 3.13 Shootout:
    • A. After each match in the preliminary round, there is no shootout.
    • B. In the quarter-final and semi-finals and final, should there be a tie between the two (2) teams after the two (2) periods of overtime, the official will ask the coach to designate three (3) players for the first round of shootouts.
      Should the team still be tied after this first round, the coach shall designate one player at a time for the sudden death shootout. All players, except the goaltender, must participate in the shootout before a player returns a second time.
    • C. A player who was in the penalty box at the end of the overtime period is eligible to participate in the shootout.
    • D. The shootout will take place as follows:
      • i) The home team has the choice of whether or not it will start the shootout.
      • ii) Once the choice is made, the designated team sends its first player who attempts to score against the opposing goaltender.
        Then, the first player from the other team does the same, and so on until three (3) players from each team have had their turn.
      • iii) The choice of the coach does not represent the order in which the players must appear at center ice to take their shot.
      • iv) Playing rules for penalty shots apply.
      • v) Shots are taken one at a time and no simultaneous shots on each of the two (2) goaltenders are accepted.
      • vi) The team scoring the most goals in the complete round is declared the winner.
    • E. Should there still be a tie after the first round of shootouts, one player from each team will be nominated by their respective coach to attempt to break the tie and thus end the game (sudden death). The order of players is left to the discretion of the head coach. If necessary, all players who complete the game must participate in the shootout before a player may return for a second time. The game ends when the tie is broken.


  • 4.01 The tournament will not be responsible for accidents or injuries that may occur to team members and their supporters, and this for the duration of the tournament.
  • 4.02 The tournament will not be responsible, in any manner whatsoever, of any damage or theft occurring to the equipment of a team participating in the tournament.
  • 4.03 All teams will be held responsible for any damage caused by one of its members to facilities and equipment used during the tournament.
  • 4.04 Only registered players, team officials, and tournament officials will have access to the dressing room.
  • 4.05 Should a disagreement arise regarding a rule and that one or more teams are involved, only one person per team involved will be allowed to discuss the disagreement with the organizers of the tournament.
  • 4.06 The manager and / or coach must go to the “Bureau du registraire” at the Centre Sportif Léonard Grondin at least one hour and thirty minutes (90 mins) before the start of their first game.
  • 4.07 Team managers or team officials must present themselves, with all the mandatory documents in a binder identified with the team’s name, to the “Bureau du registraire”, at least one hour and 15 minutes (75 mins) before the start of their first game./li>
  • 4.08 No change to the schedule will be possible.
  • 4.09 The tournament gives itself the right to change arena, without notice.
  • 4.10 At all times, a tournament official or the referee may stop a match if they feel the safety of the participants may be compromised.
  • 4.11 A 30 seconds timeout is allowed for each team per game.


  • The organizing committee reserves the right to rule on any point not covered by this document. The decisions taken by the committee will be final.